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Question by wallsky · Jul 10, 2012 at 10:05 PM · javascriptdistance

if player = distance, make text visable

The pseudocode pretty much sums up what i'm looking for. I'm not making a game as much as an interactive property plan. I have 3d text with rotators on it, in certain areas. Problem is, i only want them displayed when the "player" is within say 2m of the text. They're currently displayed 24/7, through terrain dips and objects. It's interesting, but not what i need. I'm looking for some ideas, in jscript, if you can.

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Answer by save · Jul 10, 2012 at 10:16 PM

Either you could have triggers that activates them or you could check the actual distance.

 //Uses a collider on the text object, requires a rigidbody on the player
 function OnTriggerEnter () {
     renderer.enabled = true;
 }
 function OnTriggerExit () {
     renderer.enabled = false;
 }

 //Doesn't require any interaction in physics
 static var playerT : Transform;
 static var showDistance : float = 2.0;
 function Start () {
     if (playerT==null) playerT = GameObject.FindObjectWithTag("Player").transform;
     InvokeRepeating("DistanceToPlayer", 0.0, 0.1);
 }
 function DistanceToPlayer () {
     var sqrLen : float = (playerT.position - transform.position).sqrMagnitude;
     if( sqrLen < showDistance*showDistance) {
         renderer.enabled = true;
     } else {
         renderer.enabled = false;
     }
 }
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avatar image wallsky · Jul 10, 2012 at 10:54 PM 0
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This code stops the rotators, and the text is still floating around, visable... Edit: got rotators working again, just had to move them. But there's still the constantly visible text... it's just hanging out, mocking me.

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