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Question by lowhearted · Dec 17, 2019 at 11:18 PM · prefabinspector

How can I select a child of a prefab and use it in the inspector for another object?

I have object A, and inside of it is a script that wants an object. I have object B, and it is a child of a prefab. I want to put object B in the inspector window of object A. If I select the prefab (parent of object B), unity will open the prefab scene, and I can no longer access the inspector of object A (, meaning that I cant place it inside). How can I place a child of a prefab inside the inspector of a completely different object?

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avatar image Fariborzzn · Dec 17, 2019 at 11:37 PM 0
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i think you are double clicking on object in inspector.. click once on it you can see its child .. you can also lock your inspector for gameobject A and then drag and drop child of b on it!

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Answer by cgklutts · Dec 18, 2019 at 12:53 AM

There is a lock icon in the top right corner to lock the inspector so you can click other stuff without it changing

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avatar image lowhearted · Dec 18, 2019 at 04:01 AM 0
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It doesn't let me place an object if I lock inspector and open the prefab scene. I can't even put a prefab in there (when I normally could outside of prefab scene).

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Answer by smailessaadi · Mar 12 at 02:24 AM

@lowhearted you can make the child a prefab by itself and assign it.

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Answer by darkforceyoda · Mar 12 at 08:56 PM

[serializedfield] GameObject _prefab;

[serializedfield] X _whatYouWant

_prefab = gameObject.find("prefab")

_whatYouWant = _prefab.gameObject.transform.getChild[0]

child count starts with 0 for fist item.

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