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Using materials as effects bad practice?
Hey Folks, one Question.

I thought it would be more intuitive to use a couple of materials instead of just one big with all the outline and fresnel effect I'd use when I select GameObjects in the Game. So am I wrong? Or do I just have to convert this "Selected" ShaderGraph to a SubGraph? What is the best approach here?
Thanks
EDIT: The Problem is, that I have also added some PositionDisplacement
 
                 
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