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Question by mercury-storm · Jun 15, 2013 at 06:06 PM · android#pragma strict

Interactions between scripts when using #pragma strict or on Android

Usually when I want a script to interact with another script I do something like this:

     #pragma strict
 
     var otherScript : MonoBehaviour;
     
     function Start()
     {
     otherScript = gameObject.GetComponent(Script);
     
     otherScript.variable = 1.0;
     otherScript.Momo();
     }

And then Unity will freak out about 'variable' and 'Momo()' not being a member of MonoBehaviour, when this totally works and is very convenient normally (when not using #pragma strict or not building for Android). How am I supposed to do interactions between scripts otherwise? I'd use SendMessage, but it seems slow and cumbersome to use for everything.

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Answer by Graham-Dunnett · Jun 15, 2013 at 06:09 PM

Your script derives from MonoBehaviour. It's not a MonoBehaviour. The class you use should be the name of the class, which, for JS is the name of the file. See the last example on this page:

http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Components.html

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avatar image mercury-storm · Jun 15, 2013 at 06:45 PM 0
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Oh this helps a lot, thanks!

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