Question by 
               $$anonymous$$ · Dec 28, 2017 at 09:13 AM · 
                renderingperformance optimizationgpucpu  
              
 
              PostLateUpdate.FinishFrameRendering
I'm using a Mac on Metal to run my scene. As seen here in the profiler I am receiving a massive performance spike from PostLateUpdate.FinishFrameRendering. Specifically, Gfx.WaifForPresent.

I know it's something related to the CPU having to wait for the GPU or something like that, but how can I resolve this issue?
 
                 
                screen-shot-2017-12-28-at-50805-pm.jpg 
                (96.0 kB) 
               
 
              
               Comment
              
 
               
              Answer by slake_it · Aug 03, 2018 at 07:57 AM
this suggests disabling the 32 bit display buffer in player resolution settings
Your answer