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Refreshing Crashes Web Player
Hi,
I am developing a series of minigames and only in one game i get this crash when refreshing the page of the web player immediately after initiating the first scene.
Unity Web Player [version: Unity 4.3.5f1_cab656801c19]
webplayer_win.dll caused an Access Violation (0xc0000005)
in module webplayer_win.dll at 0023:0561718b.
Error occurred at 2014-04-22_120138.
C:\Program Files (x86)\Google\Chrome\Application\chrome.exe, run by dev_2.
56% memory in use.
0 MB physical memory [1798 MB free].
0 MB paging file [1933 MB free].
0 MB user address space [3757 MB free].
Write to location 0000000c caused an access violation.
Context:
EDI: 0x00000002 ESI: 0x05d4d024 EAX: 0x00000000
EBX: 0x05d98a28 ECX: 0x05d98da0 EDX: 0x05d98d80
EIP: 0x0561718b EBP: 0x001eec24 SegCs: 0x00000023
EFlags: 0x00210202 ESP: 0x001eec24 SegSs: 0x0000002b
Bytes at CS:EIP:
89 50 0c 89 42 08 8b d7 c1 e2 05 03 55 08 8d 54
From the series of games that i am developing its the only one that does that and in fact it's the smallest on size, only around 40 mb. Any help would be greatly appreciated.
Thanks in advance!
There's nothing in that log that will help anyone work out what happened. Probably better for you to think hard about what's different between this one game and the others. (Usually it relates to the old, refreshed app hanging onto system resources and this stops the new instance of the game from starting up.)
Don't know if that was the issue, but currently what i fixed is one object that had don't destroy on load was being created again if i pressed the home button. That shouldn't been the cause of the error because i was refreshing the page without pressing the button that loaded back the starting screen. For some reason though for now it has stopped throwing the error.