creating multi-tile high terrain rule tiles
I'm trying to create a rule tile for tiles that span across multiple tiles (i.e. cliffs). However, one issue is that far as I know, the rule tile script that comes with unity 2d extras only accepts a single tile per rule. But the tilemap that I'm using right now is very big in size. I also want to make it possible for the map designer to change the height of the walls or cliffs just by painting on them only with a single rule tile.  
  These are some of the tilemaps that I'm trying to use, the size is 32x32 and I'm really struggling to make all of this into a single rule tile without messing things up.
 These are some of the tilemaps that I'm trying to use, the size is 32x32 and I'm really struggling to make all of this into a single rule tile without messing things up.
Your answer
 
 
             Follow this Question
Related Questions
Destroy a specific tile from a tilemap 0 Answers
[2D] Make player push object 1 Answer
[2D] Slide object after collision 2 Answers
How can i Create programming grid tilemap in 2d platform ? 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                