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Question by luturol · Feb 13, 2020 at 02:35 PM · unity 2d

Why UI isn't instantiate when I create a new object that has Canvas as a child component?

I have this object called Treant and I instantiated him from another Object called spawn. The spawn only instantiates a new Treant every second or not.

My problem is that the Treant has a Health bar but that same health bar isn't instantiated in the other Treant that I clone. The health bar will only appear in the next Treant the is created after I destroy the one that has the Health bar.

How can I made all Treants have the Health Bar on top of them?

This is my Spawn class:

 public Component Enemies;
 public Component Target;
 private float lastSpawn = 5;
 private float waited = 0f;
 private int spawnPerWave = 1;
 private int spawned = 0;
 private List<int> fibonacci = new List<int>
 {
     1, 1
 };
 
 
 // Update is called once per frame
 void Update()
 {
     CreateNewWave();
     Spawn();    
 }
 
 private void Spawn()
 {
     waited += Time.deltaTime;
 
     if (lastSpawn < waited && spawned < spawnPerWave)
     {
         Debug.Log("Spawned");
         waited = 0;
         spawned += 1;
         var enemy = Instantiate(Enemies);
         enemy.GetComponent<EnemyAI>().target = Target;
     }
 }
 
 private void CreateNewWave()
 {
     if(spawned == spawnPerWave && fibonacci.Count < 4)
     {
         spawned = 0;
         spawnPerWave = fibonacci[fibonacci.Count - 1] + fibonacci[fibonacci.Count - 2];
         fibonacci.Add(spawnPerWave);
     }
 }

Two Treants following the player around, but one does not have health bar

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