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How to stop EventSystem from triggering on two different displays/canvases?
I have two cameras, each tied to a different display, which effectively control interactions with two separate canvases.
However, the event system doesn't seem to care these are different canvases, or in different places, or on separate screens/displays.
E.G. If I click on a spot in one canvas which is the same location where a button is on the OTHER canvas, that button is clicked on.
How can I make sure this doesn't happen, and each is handled independently?
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