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Question by vegan_crocodile · Dec 12, 2020 at 01:55 PM · controllerandroid buildplatformercontrolplatformercontroller

Messed up character controls on Android Platform

I am working on a small game. I have a basic movement system based on jump:

 if (Input.GetMouseButtonUp(0) && checkGrounded())
         {
             rb.velocity = new Vector2(horizontalSpeed, jumpSpeed);
         }
         else if (Input.GetMouseButton(0))
         {
             checkLeftRight();
             if (jumpSpeed <= maxJumpValue)
             {
                 jumpSpeed += increasingAmount;
             }
         }
         else
         {
             jumpSpeed = 0;
         }

Character jumps if you release your finger (or mouse) on the screen. And as you hold down its increase the height of jump. This code works perfectly on Unity Editor, with no delay and instant respond. But when i build as APK and run on a Android Device, the controls feels WEIRD and laggy. I mean when you held down its like increasing jump speed with a bit delay. My game is a platform game so if controls doesn't respond instantly there will be a problem. I'll be glad if you help.

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