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Question by CBransby · Dec 12, 2020 at 08:20 AM · rotationuiguiprogramminginverted

Scripted rotation is inverted- GUI HUD.

Hello, thank you for taking the time to have a look at my issue.

So I am trying to create a HUD which surrounds my player and has a Ping which always points to the nearest object. I did have this working, however I must have changed... something because now the rotation seems like it is mirrored from the desired direction( see GIF below) alt text

and the code that I am using is:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class RadarTest : MonoBehaviour
 {
     // The target marker.
     public Transform target;
     public GameObject ping;
 
     // Angular speed in radians per sec.
     public float speed = 1.0f;
 
     void Update()
     {
         Vector3 dir = (target.position - transform.position).normalized;
         float angle = Mathf.Atan2(dir.x, dir.y) * Mathf.Rad2Deg;
         Debug.Log(angle);
         ping.transform.eulerAngles = new Vector3(0, 0, angle);
     }
 }

Thank you again.

issue-hud-pings.gif (367.4 kB)
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