Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by leocrimson · Oct 03, 2016 at 06:01 AM · c#unity 5nullreferenceexceptionnull reference exception

Object reference is NULL when IT IS set to an instance of an object?

Currently I am trying to get my current object that contains a NavMeshAgent to move towards 3 different waypoints. When one waypoint is reached, the object will go to the next waypoint. I am receiving an error on the line that contains > agent.SetDestination (wayPoint [0].position);. Before this line I have already set my agent variable to the component attached to my current object so I am a little confused why this null reference exception is occurring. Thanks in advance.

using UnityEngine; using System.Collections;

 public class NPCmovement : MonoBehaviour {
     public GameObject player;
     public Transform[] wayPoint = new Transform[3];
     Vector3 dist;
     NavMeshAgent agent;
     // Use this for initialization
     void Start () {
         agent = GetComponent<NavMeshAgent> ();
     }
     
     void Update () 
     {
         agent.SetDestination (wayPoint [0].position);
         if (transform.position == wayPoint [0].position) {
             agent.SetDestination (wayPoint [1].position);
             //if(agent 
             if (transform.position == wayPoint [1].position) {
             
                 agent.SetDestination (wayPoint [2].position);
 
             }
         }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JedBeryll · Oct 03, 2016 at 06:05 AM 2
Share

Are you sure wayPoint [0] is not null?

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by nksG · Oct 03, 2016 at 03:58 PM

you can declare the Transform Arrays like this: (from the inspector you can set the size and the values)

 public Transform[] waypoint;


to be always sure your waypoints are not null and easily editable. Cheers.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Has my project's data corrupted? Script keeps returning null but 20 minutes ago it wasn't? 1 Answer

Showing unity ads from other script? 1 Answer

NullReferenceException: Object reference not set to an instance of an object ProgressBar.Start () 2 Answers

While level restarted I get NullReferenceException 0 Answers

null reference but component shows up in the inspector. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges