Get Skeletal Animation 2D Mesh
I want to do a particle system that have the shape of my player. Player is animated by bones and I thought I could get the mesh and pass it to the particle system. My problem here is that I don't know what to reference to get the actual mesh. SpriteSkin doesn't seem to help. Tried to use the sprite renderers from the diferent layers, but when I deform the sprite it doesn't fit.
Any ideas are appreciated. Or any other way to accomplish the goal.
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