Rendering problems Unity3D with some android phones
I don't know why some materials or shapes of my character are being poorly rendered in some Android phones. At first, I thought it had something to do with the GPU processor or the ram capacity or even the Android version. However, I ran it in 10-12 phones with similar properties and the results in some are like this:
When they are supposed to look like this:
As I said before it runs smoothly in an Android 4.4 with 1 GB Ram and standard GPU. However, a Samsung Galaxy S6 is not capable of rendering the character. How is it possible, what should I change in unity or in its model to fix it? Here is another screenshot of the model import properties:
Your answer
Follow this Question
Related Questions
Look at the images and tell the solution 0 Answers
Big scene and mobile games is it Ok ? 0 Answers
LWRP lowest android version 0 Answers
Mysterious Visual Bug - Android 0 Answers
Black screen problem - android 0 Answers