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Question by
TheViolaVerse · Nov 13, 2020 at 01:25 PM ·
c#scripting problemgameobjecttagphysics.overlapsphere
Physics.OverlapSphere, if statement, gameObject.tag
I need help making an if statement that uses a Physics.OverlapSphere to detect a gameObject with a tag so I can set that gameObject as a target.
I achieved this already using an OnTriggerEnter, however, it only detects objects when they enter, so if multiple objects spawn at once, it will ignore them.
void OnTriggerEnter (Collider other)
{
if (other.gameObject.tag == "Food")
{
target = other.gameObject.transform;
hasTarget = true;
}
}
Thanks in advance!
Comment
You can view the documentation for Physics.OverlapSphere().