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Connect two dynamic object together using a joint, but only one affects the other?
Hi,
Is there any way to connect two dynamic rigidbodies together, but only one of them is affected by the joint? So one object (let's call it a "master object") acts like it does not have any joints, but for the other one (the "slave object") it looks like it is connected to a static (null) object, but it changes it's place. I need the master to be fully dynamic and managed by dynamic physics, it won't be a manually controlled object.
Is it a solution to have a script on the master object that constantly updates a null-anchored joint on the slave?
Will it come with a serious performance hit?
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