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How to use a locomotion blend tree (Walking) while also swinging a sword (With only upper body)?
So, I know how to use the animator to trigger animations based on variables. I know how to use blend trees to blend animations, like walking in multiple directions for locomotion.
Here is where I am stuck: My character needs to be able to swing a sword - with its upper body, only - while not stopping the character from doing its' other animations, which allow it to walk around.
I thought I had seen a video somewhere, but even thinking about it, I'm not sure it covered blend states....In any case, before I go messing with too many things about my project, I need some input.
How do I play an animation, like a sword swing, on only certain bones of a humanoid skeleton, while not interrupting, for example, a locomotion blend state which allows the character to move around?
Answer by theANMATOR2b · Mar 08, 2018 at 10:15 PM
Research avatar mask and animation layers.