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Question by SamuraiFaith · Nov 06, 2020 at 11:31 PM · movementjump

Jump script basically not working

I have never made a jump script in my life since i always did top down games and my first attempt isn't going to smoothly, i do not know why but Vector2.up is not working and only way to make the character jump is by using Addforce, which is awful. It just teleports the player up basically, i never used AddForce either since i always just used the Axis so this was stupidly unexplainable to me, i tried to do it in impulse and it still teleports the player Rigidbody2D body;

     float horizontal;
     float vertical;
     public bool facingRight = true;
 
     public float jumpForce = 30;
     public bool Grounded;
     public float runSpeed = 20.0f;
     public Transform FeetPos;
     public float CheckRadius;
     public LayerMask GroundLejer;
     public BoxCollider2D check;
     public Vector3 jump;
 
 
 
     void Start()
     {
         body = GetComponent<Rigidbody2D>();
         jump = new Vector3(0.0f, 2.0f, 0.0f);
     }
 
     void Update()
     {
 
         if (Input.GetKeyDown(KeyCode.E))
         {
             body.AddForce(new Vector2(0f, jumpForce));
         }
         horizontal = Input.GetAxisRaw("Horizontal");
         vertical = Input.GetAxisRaw("Vertical");
 
         if (Input.GetKey(KeyCode.LeftShift))
         {
             runSpeed = 2;
         }
         else
         {
             runSpeed = 1;
         }
 
 
         Grounded = Physics2D.OverlapCircle(FeetPos.position, CheckRadius, GroundLejer);
 
     }
 
     private void FixedUpdate()
     {
         body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
         Flip(horizontal);
     }
     private void Flip(float horizontal)
     {
         if (horizontal > 0 && facingRight)
         {
             facingRight = !facingRight;
             Vector3 theScale = transform.localScale;
             theScale.x = 1;
             transform.localScale = theScale;
 
         }
         else if (horizontal < 0 && !facingRight)
         {
             facingRight = !facingRight;
             Vector3 theScale = transform.localScale;
             theScale.x = -1;
             transform.localScale = theScale;
         }
     }



I just want to make it so i can continue on with the game and every video and topic about it does not help, i am rethinking just remaking the whole script. Also it could be cause of the player gameobject but there is nothing wrong with it tho.

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