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Question by Kheldex · Jul 01, 2017 at 10:45 PM · terrainmeshvertices

How to make a procedural mesh that can be edited on a per- vertices basis

Right now I'm working on an idea for a game, where you start in a world with a blank (low poly) landscape. I need to be able to generate the mesh, although it doesn't have to be random., and then the player needs to be able to, for example, click on a spot and level land, and then, for example, place a building. How would i go about doing this? I want to be able to manipulate the position, or even delete, any given vertices via script. Preferably i can go about generating this terrain from script, without having to use unitys terrain system. I only want the terrain to be like 300x300 squares, for example.

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Answer by IgorAherne · Jul 01, 2017 at 11:30 PM

Something like this ? https://youtu.be/TwZH-aoSzJk?t=7h23m00s

if so, check from this time: https://youtu.be/TwZH-aoSzJk?t=6h43m40s

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