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Question by Joey · Jun 25, 2010 at 10:37 PM · fpsshootstraight

shooting straight

ok i have a script which makes my bullets shoot using a rigid body but when it shoots the bullet goes in kind of a rainbow pattern. its hard to explain but the bullet goes in kind of a loop instead of going in a straight line . any way to fix this? here is my code ( from fps tutorial)


// from fps tutorial

var projectile : Rigidbody; var initialSpeed = 20.0; var reloadTime = 0.5; var ammoCount = 20; private var lastShot = -10.0; var sound : AudioSource; var r : AudioClip;

function Fire () { // Did the time exceed the reload time? if (Time.time > reloadTime + lastShot && ammoCount > 0) { // create a new projectile, use the same position and rotation as the Launcher. var instantiatedProjectile : Rigidbody = Instantiate (projectile, transform.position, transform.rotation);

     // Give it an initial forward velocity. The direction is along the z-axis of the missile launcher's transform.
     instantiatedProjectile.velocity = transform.TransformDirection(Vector3(0, 0, initialSpeed));
      sound.PlayOneShot(r);

     // Ignore collisions between the missile and the character controller
     Physics.IgnoreCollision(instantiatedProjectile.collider, transform.root.collider);

     lastShot = Time.time;
     ammoCount--;

 }

}


can anyone tell me how to fix this to make my character shoot directly straight

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Answer by Mike 3 · Jun 25, 2010 at 11:49 PM

The code there looks perfectly fine - sure there isn't anything on the projectile affecting it?

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avatar image Joey · Jun 26, 2010 at 03:27 AM 0
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i got it working by removing gravity

thnx

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