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Question by MattSanz · Feb 26, 2017 at 01:22 PM · shadermaterialshadersspritesmaterial renderer

Do I need a thousand materials or not?,,

Hey everyone, really appreciat it if you could help me..

I'm using shader forge for my shaders, and i've made the perfect one, however when I apply it to a material and then apply that material to a sprite, the diffuse texture overrides the sprite renderer's sprite.

I was just wondering what the best way to go about this.. do I need to have 1 materials per sprite and apply the sprite as a texture in the material? Or is there a easier way to do things? Perhaps a way to say "blank diffuse" in shader forge so it would use sprite renderer?

Thanks in advanced!

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