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Question by darthbator · Jul 06, 2017 at 12:08 AM · scripting problembuildbuild settingsbuild error

Get notification after shell script runs in build pipe

Hey Everybody!

So I'm having an issue with a build script that I've written. The script is fairly simple. It builds a linux version of my game and then calls an external script to pack it up and deploy it out into my dedicated server solution. Everything is great! However I don't seem to get any notification back from Unity when the shell process has exited. I can confirm the shell process is successfully exiting (I can see it come into existence do it's work and then leave) but I don't ever seem to get the notification that the process has ended. This is on MacOS. has anyone else gotten something like this working.

 [MenuItem("Build/Build Server")]
     public static void BuildLinuxServer () {
         BuildPlayerOptions playerOptions = GetBuildOptions();
         playerOptions.target = BuildTarget.StandaloneLinux64;
         playerOptions.options = BuildOptions.EnableHeadlessMode;
         playerOptions.locationPathName = "Build/Linux/GAME";
         BuildGame(playerOptions);
         Process uploadProcess = new Process();
         uploadProcess.StartInfo.FileName = "Build/Linux/DeployCloud.sh";
 //        uploadProcess.StartInfo.FileName = "/bin/bash";
 //        Debug.Log(Application.dataPath + "/Builds/Linux/DeployCloud.sh");
 //        uploadProcess.StartInfo.Arguments = Application.dataPath + "/Builds/Linux/DeployCloud.sh";
 //        uploadProcess.StartInfo.UseShellExecute = false;
         uploadProcess.StartInfo.Arguments = " && exit";
         uploadProcess.EnableRaisingEvents = true;
 
         if (!uploadProcess.Start())
             UnityEngine.Debug.LogError(uploadProcess.StandardError.ReadToEnd());
         else 
             uploadProcess.Exited += (sender, args) => Debug.Log("Server Code Uploaded");
     }

 
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avatar image iwaldrop · Jul 06, 2017 at 02:53 AM 0
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I'm curious what type of notification you want? Something in the editor, a System Notification, an email? It really depends on your requirements. I typically use Jenkins to automate my builds. It's integrated with Slack so the $$anonymous$$m receives actionable notifications there (link to jenkins, hockeyapp/webgl build).

avatar image darthbator iwaldrop · Jul 06, 2017 at 02:59 AM 0
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I don't really care about how it's presented I just never seem to receive uploadProcess.Exited. I'd be happy to just print it into the debug log. I just can't seem to figure out how to get C# to tell me when the process I'm starting exits.

I have build automation integrated later in the build pipe for distributed builds as well. This function is primarily used when I want to refresh and then kick the remote development environment. I just want to be able to print something out so that I know "okay the remote environment is now ready".

avatar image iwaldrop darthbator · Jul 06, 2017 at 04:11 AM 0
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Oh, sorry I conflated something there. Have you tried using the WaitForExit method?

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