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Question by Velketor · Aug 12, 2019 at 05:00 PM · macosxplayersettingsexport problemmacbook

Unity MAC game won't open on MAC

I have a game I built in Unity on my Windows PC and I've selected MAC OSX as my target platform. After publishing my build, I then copy my game from my Windows PC to my MAC PC via USB and try to play the game. The splash screen loads and I can see my game's logo and the Unity logo, but when the actual game is supposed to begin, MAC just closes the app with no error.

What could be causing this? I've tried everything suggested in various other posts.

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Answer by JonPQ · Aug 12, 2019 at 07:22 PM

install unity on the mac (its free after all, and you can use paid licensed version on 2 machines I believe) and build it on the mac.

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avatar image Velketor · Aug 12, 2019 at 07:27 PM 0
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I am not making an iOS mobile app. I am making a $$anonymous$$AC stand-alone game. I have found no documentation anywhere that says I am required to use a $$anonymous$$AC to actually publish the $$anonymous$$AC stand-alone game. Why would the Windows version of Unity even allow this to be an option if it's not functional?

avatar image JonPQ Velketor · Aug 12, 2019 at 07:44 PM 0
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Sorry, I don't know 'why' it wouldn't work. I just had the same experience previously. I was making a network shooter game demo.. built PC and mac versions on PC, but only the PC version would run. Built mac version on my mac and then it ran just fine. (this was on an older version of unity. 5.6, but not sure about newer unity versions)

You might be able to get more info on what is going on by looking through the logs after running it on mac. make a debug build... it might print more logs. Add more logs into your code if you can, or if you get a hint of the problem area from initial log. https://docs.unity3d.com/$$anonymous$$anual//LogFiles.html

avatar image Velketor JonPQ · Aug 12, 2019 at 09:04 PM 0
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I will try building the same project on a $$anonymous$$AC and see if it works. If it does, Unity really needs to update their documentation and remove the $$anonymous$$AC platform from the Windows PC version of Unity.

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