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Question by Davon_Allen_AofL · Dec 08, 2020 at 04:47 PM · dragscrollviewscrollingdraggingscroll view

How can i implement a scroll speed for a scroll view/rect so that my content travels slower when I drag?

Very simply, I need the content of my scroll view to scroll slower than my drag as if there is resistance to the drag. I'm thinking a scroll speed variable that could actually manipulate the content to be slower or dampen or something of the like. If anyone has any advice it would be greatly appreciated.

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Answer by qsp18 · Dec 08, 2020 at 05:26 PM

You can code a scrollbar on your own: Make the UI-Element follow your Mouse is something like this: https://answers.unity.com/questions/849117/46-ui-image-follow-mouse-position.html

But I would not just let the UIElement always teleport to the mouse. I would save the offset (UI-Element to mouse) and then move the UI always to mouse plus offset

Ofc you need to play with masks...

Your needed Changes: Make a variable x (position), where the mousePosition plus offset is. Then you calculate the vector between x and the UI-Element. Then you move your UI Element each update x.normaized multiplied Time.deltaTime multiplied ScrollSpeed

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