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Question by Armadillq · Apr 02, 2018 at 01:53 AM · movement scriptplayer movement

Creating a C# script that stops a character when it hits a wall

Im creating a script that has a character move towards a desk and i'd like the force to continue forcing this character towards this desk until he makes contact and then stops completely. This is what i've got. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class deskWalk : MonoBehaviour {
     public Transform tr;
     public Rigidbody rb;
     public float speed = 2f;
     
     // Update is called once per frame
     void Start () {
         Debug.Log("Moving Now");
         
     }
     private void FixedUpdate()
     {
         rb.AddForce(tr.forward * speed * Time.deltaTime);
     }
 
     void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject)
         {
             Debug.Log("Lol im stopped");
             rb.velocity = Vector3.zero;
         }
     }
 }
 
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Answer by toddisarockstar · Apr 02, 2018 at 02:17 AM

 using UnityEngine;
 using System.Collections;
 public class deskWalk : MonoBehaviour {
     public Transform tr;
     public Rigidbody rb;
     public float speed = 2f;
     public Vector3 direction;
     public bool stopped;
 
     void Start () {
         tr = gameObject.transform;
         rb = gameObject.rigidbody;
         speed = 5;//change this
     }
     private void FixedUpdate()
     {   if (stopped) { direction = Vector3.zero;} 
         else {         direction = tr.forward * speed * Time.deltaTime;}
         rb.velocity = direction;
     }
     
     void OnCollisionEnter(Collision collision)
     {if (collision.gameObject.transform.name == "Name of your desk object") {
                 stopped = true;}}
     
 }
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avatar image Armadillq · Apr 02, 2018 at 03:13 AM 0
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Thanks a million, edited the code and it worked flawlessly.

avatar image toddisarockstar Armadillq · Apr 02, 2018 at 03:48 AM 0
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no problem, dont foget to mark as correct if its working!

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Answer by Armadillq · Apr 02, 2018 at 03:14 AM

Here's the working code...

 public class deskWalk : MonoBehaviour {
     public Transform tr;
     public Rigidbody rb;
     public float speed = 2f;
     public Vector3 direction;
     public bool stopped;
     public Transform BankDesk;
     
     // Update is called once per frame
     void Start () {
         Debug.Log("Moving Now");
         
     }
     private void FixedUpdate()
     {
         if (stopped)
         {
             direction = Vector3.zero;
         }
         else
         {
             rb.AddForce(tr.forward * speed * Time.deltaTime);
         }
     }
 
     void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.transform.name == "Cube")
         {
             Debug.Log("Lol im stopped");
             stopped = true;
         }
     }
 }
 
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