Steamvr traking gets stuck after interaction
Hello all! Well, the problem is quite simple and yet I have no idea how to fix it.
I started a basic project of Unity and added SteamVR, it is all empty except for the player and 2 cubes. One of the cubes has the Throwable script from steam. When I start the simulation the player works perfectly and the teleportation works fine. When I grab the cube it works perfect but as soon as I let it go, the tracking of the controllers gets lost, and the "hands" become static in the simulation, but the headset keeps working and no warning or error appears. I have to stop the simulation to get all working again, and it always happens. As soon as I grab the object and release it the hands tracking gets stuck.
Any idea of what or why is this happening?
Answer by Knowitall66 · Jan 08, 2019 at 02:31 AM
You definitely have the latest copy of SteamVR Plugin from the asset store?
If so the updated example scene is located in 'SteamVR/InteractionSystems/Samples' called "Interactions_Example" and should work without issue.
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