Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by vanceAllen85 · Oct 11, 2015 at 07:38 PM · c#vector3mobilehittouchphase

C# Hit Obj in direction of Swipe...

Hello there,

Right now I'm having an issue with a script I've spent months on. Been looking for a swipe/hit direction tutorial or script online everywhere for mobile, but could only find decent 2D stuff. This is for 3D. I want to be able to hit a ball in the direction of a swipe. I've been working with a tutorial script, but my ball is acting strangely...(Being hit in opposite direction of the swipe, the ball is being dragged through space in some instances) Here is my script.

 using UnityEngine;
 using System.Collections;
 
 public class kickBallScript2 : MonoBehaviour {
     
     public Vector2 startPos;
     public Vector2 direction;
     public bool directionChosen;
     private Rigidbody rb;
     private float randomSpeed;
     private float touchX;
     private float touchY;
     private float touchZ;
     public float anglex;
     public float angley;
     public float anglez;
     public float dragDistance;
 
 
     private Vector3 directionKick;
 
     void Start(){
 
         rb = gameObject.GetComponent<Rigidbody> ();
         randomSpeed = Random.Range (2, 3);
         anglex = Input.GetTouch(0).deltaPosition.x;
         angley = Input.GetTouch(0).deltaPosition.y;
         dragDistance = Screen.height * 20 / 100;  //20% of the screen should be swiped to shoot
 
         //directionKick = Camera.main.ScreenToWorldPoint(direction);
 
 
     }
 
     void Update() {
 
         //Vector3 position = Camera.main.ScreenToWorldPoint(direction,0f); from another script
         // Track a single touch as a direction control.
 
         if (Input.touchCount > 0) {
             var touch = Input.GetTouch(0);
             
             // Handle finger movements based on touch phase.
             switch (touch.phase) {
                 // Record initial touch position.
             case TouchPhase.Began:
                 startPos = touch.position;
                 directionChosen = false;
                 break;
                 
                 // Determine direction by comparing the current touch position with the initial one.
             case TouchPhase.Moved:
                 direction = touch.position - startPos;
                 break;
                 
                 // Report that a direction has been chosen when the finger is lifted.
             case TouchPhase.Ended:
                 directionChosen = true;
                 break;
             }
         }
 
             // Something that uses the chosen direction...
             touchX = direction.x;
             touchY = direction.y;
             touchZ = direction.x + direction.y;
 
 
         directionKick = new Vector3(touchX, touchY, -touchZ);
             //planB is transform.directionKick
     
 
     }

Any ideas on a simpler way to do this? Appreciate you guys in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to separate a Tap from a Swipe? 0 Answers

c# help with rotate and rotatearound 0 Answers

Need help getting randomly moving particles to head to the nearest of 4 coordinates. 1 Answer

what's the best way to change animators on a player, in script? 1 Answer

How do I get my player to switch directions on a button held down by the user 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges