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fullscreen forces wrong resolution
I have a Windows Embedded XP machine that runs at 1920x1080 and will run other non-unity games at that resolution just fine. When I run my unity game and select that resolution it works fine if windowed. However when I run that resolution at full screen it will force the resolution down to 1600x900. Any idea how to prevent that from happening?
is it a standalone or webplayer publish? and secondly, what dimension/screenres did you set for the publish?
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