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Question by
AnnoyedShepherd12 · Feb 02 at 04:01 AM ·
particle systemboxcolliderblendingvisual-effectsparticle collision
Contain VFX graph particles inside a gameobject
Hello, I'm fairly new to Unity. I'm trying to recreate a box filled with smoke. With the help of the VFX graph, I used a texture and imitated the effect of smoke. Now I am trying to contain it within a cube gameobject but unable to do it with a box collider.
My approach to this may be wrong and I would love to hear so if that is the case.
screenshot-2022-02-02-045656.png
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