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Question by kobymim · May 14, 2016 at 08:37 PM · animationandroidscripting problem2d gamefreeze

Animation frezzing on first few frames android

Animation just runs the first frame and the game freezes, i dont know what i am doing wrong, it started when i tried to run on another phone's unity remote

using UnityEngine; using System.Collections;

public class Script : MonoBehaviour { public Vector2 speed = new Vector2(100, 100);

 // 2 - Store the movement
 private Vector2 startPos;
 private Vector2 movement;
 private Rigidbody2D myRigidBody;
 Animator animator;
 // Use this for initialization
 void Start () {
     animator = GetComponent<Animator> ();
     myRigidBody = GetComponent<Rigidbody2D>();
 }
 
 // Update is called once per frame
 void Update () {

 
     if (Input.touchCount > 0) {
         Debug.Log (Input.touchCount);
         foreach (Touch touch in Input.touches) {
             if (touch.phase == TouchPhase.Began && myRigidBody.position.y<=-178.9) {
         
                 //animator.SetBool("StartJump",true);
                 movement = new Vector2 (
                     speed.x + 40,
                     speed.y+20);
             
             
             }
 
             }
             
         }

      else {
         // 3 - Retrieve axis information

         // 4 - Movement per direction
         movement = new Vector2 (
         speed.x + 30,
         0);
 
     }



 }

 
 void OnTriggerEnter2D (Collider2D other)
 {
 if (other.name == "Obstacle") {

     Time.timeScale = 0f;
 } 
     else if (other.tag == "coin") {

         //Destroy(other);
     }

 }
                                                                                                                                                                     
 void FixedUpdate()
 {

     // 5 - Move the game object
     myRigidBody.velocity = movement;
     //Time.timeScale = 0f;

              if (myRigidBody.position.y>=-185.9) {
         
         
         //animator.SetBool("StartJump",false);
     }
 
 }


                           }

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avatar image incorrect · May 15, 2016 at 04:50 AM 0
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You are setting bool StartJump as true on a tap. And each step of physics engine you are setting it to false ins$$anonymous$$d of waiting for animation to play. Can you make a screenshot of your animator and transition conditions?

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