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Question by
MSachs · Dec 03, 2020 at 08:11 AM ·
raycastvreventsystemevent triggering
Cardboard VR App only registers raycast when finger is held down.
Hi,
I have a VR App for mobiles with the typical UX (look at something -> something happens) I have a very straight forward setup with a Physics Raycaster on the Camera, Colliders on objects with Event Trigger components adding PointerEnter and Exit events.
In the Editor everything works fine when I have my reticle over an object the action is executed. When I build it for iOS I must have a finger touching the screen when my reticle is over an object... It doesnt just happen when only looking at the object.
Any ideas why that could be?
Thanks in advance!
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