- Home /
Question by
UnityLollipop · Dec 02, 2020 at 10:11 PM ·
unity 5rigidbodymeshcollider
Gameobject falls through terrain when instantiated, but original does not
I am facing a very odd situation. I have a map that sits on top of terrain. Then, I have a soldier that is on the map. This soldier has a rigidbody that uses gravity and has mesh collider. The map also has a mesh collider.
What I don't understand is when I instantiate the map and the soldier (saved in prefab and instantiated in another position), new soldier falls through new map! I have no clue why the hell this is happening as the new objects are the copy of the original... Any suggestion to fix this?
soldier-inspector.png
(92.5 kB)
map-inspector.png
(85.3 kB)
Comment