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Question by goo-muffin · Jan 28, 2013 at 04:55 PM · raycastvectorhitpointlaser

If collider between two points get this point

Hi!

I need a bit help with Raycasts and Ray.

I got a direction, a length and start position and i want to check whether on this direction was a collider. Then return true.

If its true I'd like to get the point where it was hit.

 #------------||----------------------------#
              ^
              |
          This point
 
 otherwise return false:
 
 #------------------------------------------#
 
 nothing between...

So if you dont understand just ask please.

I now tried it with Physics.Linecast ... but how do I get this point?

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Best Answer

Answer by robertbu · Jan 29, 2013 at 09:15 PM

If you just want to know if something is there you can do:

 if (Physics.Raycast (origin,direction))
 {
     // Do something
 }

If you need the position where the raycast hit something:

 Ray ray = new Ray(origin, direction);
 RaycastHit hit;
 if (Physics.Raycast (ray, out hit))
 {
     // hit.point contains point the ray hit
 }

This is C#. Minor variations if using Javascript.

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