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Question by Censureret · Dec 01, 2020 at 04:48 PM · vector3transform.position

Movement script for camera relative to where it looks

So i have the following simple script:

 void Update()
 {
     yaw += RotationSpeed * Input.GetAxis("Mouse X");
     pitch -= RotationSpeed * Input.GetAxis("Mouse Y");
     transform.position = transform.position +
                          new Vector3(-EasyInputSource.MovementX * MovementSpeed * Time.deltaTime,
                              0, -EasyInputSource.MovementY * MovementSpeed * Time.deltaTime);
     transform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
 }

Where the EasyInputSource is just the same as unity's built in just with some extra features.

Now this works to move the camera however when i rotate the camera 180 degrees and press forward the movement is reversed. This means that the code doesn't work relative to the point I'm looking at.

How can i fix this issue?

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