Question by
hexagonius · Jan 05, 2017 at 01:43 PM ·
eventsystemdepthorderraycasts
Evaluate Raycasters by camera depth, not distance
Simple as that, the usual way of evaluating the result of multiple Raycasters of a scene is sorting the by distance to their respective camera and firing events off for the closest one.
How do I change to fire for the first gameobject hit depending on render-order of the cameras?
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