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Question by JazzAKD08 · Jul 31, 2017 at 11:13 PM · androidaugmented-reality

Disable cubes

Hi!

Please i'm in trouble i have this cubes, but I need that when I press over one the rest must be deactivated, For example if I press "ch" the rest must be desactivated except the "Siguiente" text.

alt text

There is a part of the Script that I use:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ChadoScript : MonoBehaviour {

 //public GameObject cubes;
 // Use this for initialization
 public int scoreAmount = 0;
 public string letra = "";
 int scorePP=0;
 int scoreFinal=0;
 //string arr = new string [] {"A"};
 void Start () 
 {

 }

 // Update is called once per frame
 void Update () 
 {


     if (Input.GetMouseButtonDown(0))
     { 
         Ray ray = GetComponent<Camera>().ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit))
         {
             Destroy(hit.collider.gameObject);
         }

         if (hit.collider.tag == "Letra_ch")
         {
             //Debug.Log(hit.collider.tag);
             scoreAmount++;
             letra="ch";
             if (GameManager.gm) {
                 GameManager.gm.targetHit (scoreAmount);
             }
             scoreFinal= PlayerPrefs.GetInt ("Score", scorePP)+scoreAmount;
             PlayerPrefs.SetInt ("Score", scoreFinal);
             Debug.Log ("Score en ch: " + scoreFinal);
             Debug.Log ("ESTOY EN CH EN SCRIPT: " + letra);
             PlayerPrefs.SetString ("Chado", letra.ToString());
         }
whatsapp-image-2017-07-27-at-203021.jpeg (102.3 kB)
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Answer by Y00 · Aug 02, 2017 at 12:29 PM

cube1.SetActive(false); cube2.SetActive(false); ....

Create a links (GameObject cube1, cube2 ...) yourself

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avatar image ShadyProductions · Aug 02, 2017 at 12:33 PM 0
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keep all cubes in a list when you create them, so you can easilly do this.

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