Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by STXKS · Apr 16, 2010 at 10:31 PM · variableexplosion

FPS Tutorial 1-What do I drop "Explosion" onto in the inspector window for the "Missile"

Okay, I can not figure out where to drag and drop the "Explosion" prefab in the inspector window of the "Missile". From page 12. There does not seem to be any place that will allow me to place the Explosion on to.So... Where is the Missile explosion Variable ?

Nowwecanassigntheexplosiontothemissile: EnsuringthatMissileprefabisselected,fillintheExplosionvariablebydragging theExplosionobjectintheProjectpanelontotheMissilesExplosionvariablein theInspectorpanel. Please tell me what I am missing! Thanks

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image spinaljack · Apr 16, 2010 at 10:34 PM 0
Share

Please edit your question to make it readable

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by dhendrix · Apr 17, 2010 at 03:46 AM

I've never followed the tutorial, but I'm assuming it would be a user created variable in the script component of the Missile prefab.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by vincent 2 · Jan 23, 2011 at 09:38 AM

i am having the exact same problem... i did the code correctly... as far as i can see but the explotion variable slot will not show up

var explosion : GameObject;

function OnCollisionEnter( collision : Collision ) { var contact : ContactPoint = collision.contacts[0];

var rotation = Quaternion.FromToRotation( Vecter3.up, contact.normal ); var instantiatedExplosion : GameObject = Instantiate( explosion, contact.point, rotation );

 Destroy( gameObject );

}

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by nbatothemax · Jun 22, 2012 at 05:45 PM

the problem for me was that i had to go to component -> scripts -> projectile when i had missile prefab selected. This added a projectile script with an explosion variable that was empty. Then I was able to drag in the explosion prefab. Hopefully that helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Calling a variable 2 Answers

lookAt on Y axis only 1 Answer

Speedometer Error. PLS help ((( 0 Answers

Cast a variable over intentiated gameObjects 0 Answers

Linking Variable Values 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges