- Home /
Jagged shadows on straight fbx model
I have an FBX model of a rough plank of wood that I made in blender. The model is pretty simple and doesnt have any complex geometry since I created it from a cube and just did some extrusions and such. Real basic.
When I import the model into unity i notice that it is casting really jagged shadows that make no sense considering the models.
The same artifact happens no matter how I rotate it either so I don't think its the angle, which shouldn't matter.
With this setup I am using Gaia 2 so most of the lighting settings are in there. But I'm not sure if it is the lighting settings because next to this is another prefab model provided by someone else so I think its how I made or exported the model. Really not sure. Help is greatly appreciated here.
Are both object's renderers using the same settings (e.g. static vs. dynamic)? If it's using a custom shader, did you try changing the shader to a built-in one (standard lit)?
They both have the same settings (dont know what you mean by dynamic vs static). I am not using a customer shader for the material, it is URP/Lit shader with texture jpg albedo and normal.
Like this thing here:
If it's set to static it may behave differently with regards to lighting and shadows.
You should probably post a screenshot of your lighting settings as well. Shadows behave quite differently depending on how your project is set up.
Your answer
Follow this Question
Related Questions
Blender model to Unity quality low (polygons visible with texture) 2 Answers
Blender FBX is disconnected 0 Answers
Export 1G navisworks and import into unity 0 Answers
Unity 5.x not import Blender Animations to well in any format 1 Answer
Blender to Unity: 3ds exports UV maps correctly, fbx doesn't. Why? 2 Answers