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Question by Kermit · Mar 18, 2014 at 12:55 PM · guiiosmobile

Problem with GUI on different resolutions

Hi everybody, i'm making a game for ios devices and i have a problem with the gui size on different devices.

I use the next script for make it responsive to any screen:

 private float originalWidth = 768.0f;
 private float originalHeight = 1024.0f;

 scale.x = Screen.width / originalWidth;
 scale.y = Screen.height / originalHeight;
 scale.z = 1;

 Matrix4x4 svMat = GUI.matrix;

 GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale);

    ... GUI ELEMENTS HERE ...

 GUI.matrix = svMat;

Works fine for devices with the same proportional ratio, for example this script works well with ipad devices(4:3), but when i change to iphone 5s (71:40) the elements of gui are stretched.

Is there any solution to this problem?

Regards,

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avatar image Destran · Mar 18, 2014 at 01:14 PM 0
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I don't know if this helps, but maybe this tutorial might answer your question.

http://www.youtube.com/watch?v=tHJLaWQsrss

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Answer by Kermit · Mar 18, 2014 at 01:37 PM

I found a solution for the problem!

Scale only the vertical and assign to horizontal:

 float yScale = Screen.height/640f;
 GUI.matrix = Matrix4x4.TRS(Vector3.zero,Quaternion.identity,new Vector3(yScale, yScale, 1f));

Now works like a charm!

Regards,

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