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Question by kk93 · May 05, 2014 at 03:50 PM · rigidbodyhingejoint

Attaching rigidbody to a HingeJoint via C#

Hello,

Is there a way to attach a rigidbody to a HingeJoint in C#? I tried setting the rigidbody to HingeJoint.rigidbody (i.e. _hingeJoint.rigidbody = _objectTobeAttached.rigidbody), but it says that HingeJoint.rigidbody is read only.

Thanks!

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Answer by clunk47 · May 05, 2014 at 04:10 PM

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(HingeJoint))]
 public class Example : MonoBehaviour 
 {
     HingeJoint joint;
 
     //Assign in inspector while keeping variable private.
     [SerializeField] Rigidbody cBody;
 
     void Awake()
     {
         if (!joint)
             joint = GetComponent<HingeJoint>();
         else
         {
             if (!cBody)
                 joint.connectedBody = cBody;
         }
     }
 }
 
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avatar image kk93 · May 05, 2014 at 04:43 PM 0
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ty kind sir!

avatar image Owen-Reynolds · May 05, 2014 at 04:48 PM 1
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And the trick here is, look at the Hinge in the Inspector. You (OP) were using rigidbody=, but you can see that Inspector slot is labelled ConnectedBody, as Clunk has in the example.

Then, if you look at the scripting docs for hinge: http://docs.unity3d.com/Documentation/ScriptReference/HingeJoint.html you'll see the official name. If you click on that, it gives a tiny example (some are great, some don't have examples, the one for connectedBody is so-so.) Sometimes if you look for similar things, like springs, you'll find better examples.

avatar image clunk47 · May 05, 2014 at 04:50 PM 0
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You're welcome @kk93, and thx @Owen Reynolds for the additional help for OP :)

avatar image Harout360 · Jun 07, 2014 at 03:44 AM 0
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What did you mean by " Assign in inspector while keeping variable private." ? assign what in inspector?

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