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Mac51 · Dec 02, 2020 at 12:33 AM ·
compute shaderstructbuffer
Copying references via Compute Buffers to shaders
I have an array of struct's like so: struct Node { Node a, b, ... ... } Node[] nodes = ...
When I send this via a buffer to a shader, buffer.SetData(nodes);
, can I get the child nodes node.a
, node.b
etc. In the compute shader? How do the pointers convert? If not, what options do I have to fix this?,
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