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Question by importguru88 · Jun 23, 2016 at 05:15 PM · uigameobjecttextcanvaschildren

How do I carry over ui text to the next by obtaining the gameobject children

I need to switch scenes and it's not allowing me to do that. I accessing two script from this script class test. I just need help with one of the text scripts :

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 public class Test : MonoBehaviour {
 private MyClockScript myClock;
 public GameObject Score;
 public GameObject Text;
 private ScoreManagerScript scoremanager;
     void Awake () {
         myClock = GetComponent<MyClockScript>();
         scoremanager = GetComponent<ScoreManagerScript>();
         Score = GameObject.Find("Tip");
         
     }
     
 
     void Update () 
     {
         if (myClock.m_leftTime <= 0 && 0 <= ScoreManagerScript.score)
 
         {
 
             SceneManager.LoadScene("new");
 
         }
 
 
 }
 
 
 }


 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class ScoreManagerScript : MonoBehaviour
  {
 
  
      public static int score;
 
 
 
      private Text text;
      
      void Awake()
      {
          text = GetComponent <Text> ();
          score = 0;
 
 DontDestroyOnLoad(transform.gameObject);
      }
      
 
      
      void Update()
      {
         text.text = "Score: " + score;
          Debug.Log("Score: " + score);
      }
  
      
      
  
 }
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