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Question by Tubestorm · Nov 30, 2020 at 03:07 PM · unity 5scripting problemcomponentdisable

enable and disable script on Unity gameobject

Hey I'm working on a selection feature in unity. Essentially when the player clicks on an object I want a script called "Outline" to be added to the gameobject, and if they click off I want the script to either be removed or disabled (either is fine.)

Any Ideas why this isn't working?

  var outlineScript = new Outline();
 
         //if nothing is selected remove/disable script
         if (_selection != null)
 
         {
             outlineScript.enabled = false; //how to turn this part off
 
         }
 
         //add script if selected
         if (Physics.Raycast(ray, out hit))
         {
             var selection = hit.transform;
 
             selected = hit.collider.gameObject;//get gameobject that was hit
             outlineScript = selected.GetComponent<Outline>();
 
             if (selection.CompareTag(selectableTag))
             {
                 selected.AddComponent<Outline>();
             }
             _selection = selection;
         }
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