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Question by Zottic · Jun 09, 2021 at 11:45 PM · unity 5scripting problemcamera-movement

Camera Panning script is inconsistent

I have this script that lets the camera move in the x and z axis but the movement is inconsistent. It gets exponentially harder to move in the positive z and positive x axes and gets exponentially easier to move in the negative z and x axes.

This is the script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PerspectivePan : MonoBehaviour {
     private Vector3 touchStart;
     public Camera cam;
     public float groundZ = 0;
  
 
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButtonDown(0)){
             touchStart = GetWorldPosition(groundZ);
         }
         if (Input.GetMouseButton(0)){
             Vector3 direction = touchStart - GetWorldPosition(groundZ);
             cam.transform.position += new Vector3(direction.x, 0, direction.z);
         }
     }
     private Vector3 GetWorldPosition(float z){
         Ray mousePos = cam.ScreenPointToRay(Input.mousePosition);
         Plane ground = new Plane(cam.transform.forward, new Vector3(0,0,z));
         float distance;
         ground.Raycast(mousePos, out distance);
         return mousePos.GetPoint(distance);
     }
 }

This is the camera: alt text

screenshot-67.png (338.0 kB)
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