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Question by CalebFnord · Feb 28, 2013 at 09:02 AM · rotationcollisionrigidbodysweeptest

Rigidbody.SweepTest - Local or Global axis?

When I run a SweepTest along some Vector3 direction on a Rigidbody object - Does Unity perform that test on a direction relative to that object's rotation or is sweeping on the global, absolute directions?

Thanks!

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Answer by aldonaletto · Feb 28, 2013 at 11:43 AM

Except for the Relative functions (AddRelativeForce, AddRelativeTorque etc.), all Physics functions use world space - you can see this in the SweepTest example (reproduced below), where transform.forward is used to get the rigidbody forward direction in world space:

 var hit : RaycastHit;
 
 function Update () {
     // Cast rigidbody shape 10 meters forward, to see if it is about to hit anything
     if (rigidbody.SweepTest (transform.forward, hit, 10)) {
         Debug.Log(hit.distance + "mts distance to obstacle");
     }
 }


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avatar image CalebFnord · Feb 28, 2013 at 12:11 PM 0
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Good to know - thanks!

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