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Question by Trithilon · Sep 01, 2012 at 08:21 PM · shaderlightingshadowslightmappingambient occlusion

Jelly Defense like Planet Lighting/Shading?

Hello, I have been working on my first iOS project on UNITY. Target devices are iPad 2 and above How would one get a smooth look like this? As if it has Dynamic Ambient Occlusion.

https://www.dropbox.com/s/94wo0tnkunoati1/JellyDefensePlanet.png

Is the shader or some advanced directional Lightmapping? I see two dynamic lights : A Bluish one on the left side and Yellow one on the Right.

Does this need Unity Pro or is it doable on regular Basic Unity?

Thanks.

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Answer by Piflik · Sep 01, 2012 at 08:44 PM

Maybe I just don't see it in the picture, but there is nothing special there. The only place where it kinda looks like it has Ambient Occlusion is where the stem (or what this is) meets the planet, and that is probably painted onto the texture.

The rest is lighting. A blue one, a yellow one, a quite strong ambient light...the mushrooms might have some fresnel shader and/or some self-illumination...or maybe just a gradient in the texture...they do look like they have some faked SSS going...

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avatar image Trithilon · Sep 05, 2012 at 08:25 PM 0
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I am looking into baking all those details. Was still wondering if I am allowed to have more than one Point light dynamically lighting the object. Or did they use Light probes? (Something I have NEVER used)

Sry for the late reply. Was out of town. Cheers :)

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