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Light Bleeding Through Walls!! (No matter what)
Somehow lights bleeding through walls.
I tried changing shadow type to Soft/Hard Shadows.
Heres a cube and inside is a Point Light Light bleed through even though all six faces are sealed
Anyone has any idea how to fix this as I have been trying to find a fix for days.
Any help is appreciated!
Answer by jimmiewalker653 · Nov 26, 2020 at 04:15 PM
Make sure shadows are enabled. Also, keep in mind that most meshes don't have backface culling. However in this instance I believe you just need to enable shadows and possibly lower your clipping plane value.
By shadow do you mean the Shadow Type in the Light inspector?
Sorry if I misunderstood as I am kinda new to Unity.
I saw some say changing the Shadow Type to Soft/Hard will fix it but don't seem to work for me.
Also, where can I find the clipping plane value?
Thank you for your reply!
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