Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by midhapulkit28 · Nov 30, 2020 at 03:06 PM · error messagedevice

I'm getting HID , SBT errors whenever I use a specific mouse.

I'm using unity 2020.1.1f1 and whenever I use Logitech G402 I'm getting a couple of errors. Those errors are harmless but I'm being curious about why they always appear. Following are the screenshots. alt text

alt text

Last error :- Exception: State format 'SBIT' is not supported as floating-point format UnityEngine.InputSystem.LowLevel.InputStateBlock.FloatToPrimitiveValue (System.Single value) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/State/InputStateBlock.cs:569) UnityEngine.InputSystem.Controls.AxisControl.FinishSetup () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/AxisControl.cs:219) UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControl.cs:881) UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControl.cs:880) UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Controls/InputControl.cs:880) UnityEngine.InputSystem.Layouts.InputDeviceBuilder.Setup (UnityEngine.InputSystem.Utilities.InternedString layout, UnityEngine.InputSystem.Utilities.InternedString variants, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Devices/InputDeviceBuilder.cs:55) UnityEngine.InputSystem.InputDevice.Build[TDevice] (System.String layoutName, System.String layoutVariants, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Devices/InputDevice.cs:678) UnityEngine.InputSystem.InputManager.AddDevice (UnityEngine.InputSystem.Utilities.InternedString layout, System.Int32 deviceId, System.String deviceName, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription, UnityEngine.InputSystem.InputDevice+DeviceFlags deviceFlags, UnityEngine.InputSystem.Utilities.InternedString variants) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/InputManager.cs:1033) UnityEngine.InputSystem.InputManager.AddAvailableDevicesMatchingDescription (UnityEngine.InputSystem.Layouts.InputDeviceMatcher matcher, UnityEngine.InputSystem.Utilities.InternedString layout) (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/InputManager.cs:692) UnityEngine.InputSystem.LowLevel.<>c_DisplayClass7_0:b_0(NativeInputUpdateType, NativeInputEventBuffer*) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr) UnityEngineInternal.Input.NativeInputSystem:Update(NativeInputUpdateType) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[])

Please help me resolving them?

screenshot-1.png (186.4 kB)
screenshot-2.png (181.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

140 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

deviceUniqueIdentifier 1 Answer

What device is being used? 1 Answer

Any asset to help me load device specific art assets? 0 Answers

gettin time from device 1 Answer

Graphics bug while testing on device? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges