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b-a_player00 · Feb 27, 2017 at 02:34 PM ·
c#animationfpscontroller
Animate child of FPSController
I am wondering how to animate my model which is a child of the FPSController that is a character prefab from the standard assets and it controls all of the movement of the player and because of this I am wandering how to apply my walking, running, jumping, etc... animations when the moving is not being handled by a script on the model itself. I have a Animator controller which starts the model at idle.
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