Question by
EmilBroenning · Apr 05 at 08:52 PM ·
animationparametersblend tree
Animating Through Blend Tree - Method not implemented?
Hi. I have a script attached to my Player character. The script animates my Player when a certain float is reached through the Blend Tree. It used to work as intended, then I clicked something, tried to fix it, saved too many times and now I'm stuck.
Here's the code:
public Animator playerAnimator;
public void Update()
{
if (Input.GetKey(KeyCode.LeftShift))
{
Debug.Log("left shift presseed");
playerAnimator.SetFloat("SpeedBlend", 1f);
}
}
The debug logger works fine, too. Why can't I access the Animator Parameters? What am I missing?
Comment
Your answer
Follow this Question
Related Questions
How do I make a x move and y move parameter 0 Answers
How to set the blend tree threshold value during run time? 0 Answers
Animation transition, feet deforms 1 Answer
Issue with animation parameters, they're not there! 1 Answer
How can I get a two-dimensional blend tree to match direction and rotation? 0 Answers